39 #ifndef vtkTreeAreaView_h 40 #define vtkTreeAreaView_h 70 void SetAreaLabelArrayName(
const char*
name);
71 const char* GetAreaLabelArrayName();
76 void SetAreaSizeArrayName(
const char*
name);
77 const char* GetAreaSizeArrayName();
83 void SetLabelPriorityArrayName(
const char*
name);
84 const char* GetLabelPriorityArrayName();
89 void SetEdgeLabelArrayName(
const char*
name);
90 const char* GetEdgeLabelArrayName();
96 void SetAreaHoverArrayName(
const char*
name);
97 const char* GetAreaHoverArrayName();
102 void SetAreaLabelVisibility(
bool vis);
103 bool GetAreaLabelVisibility();
109 void SetEdgeLabelVisibility(
bool vis);
110 bool GetEdgeLabelVisibility();
116 void SetAreaColorArrayName(
const char*
name);
117 const char* GetAreaColorArrayName();
122 void SetColorAreas(
bool vis);
123 bool GetColorAreas();
129 void SetEdgeColorArrayName(
const char*
name);
130 const char* GetEdgeColorArrayName();
134 void SetEdgeColorToSplineFraction();
138 void SetShrinkPercentage(
double value);
139 double GetShrinkPercentage();
144 void SetColorEdges(
bool vis);
145 bool GetColorEdges();
151 void SetBundlingStrength(
double strength);
152 double GetBundlingStrength();
157 virtual void SetAreaLabelFontSize(
const int size);
158 virtual int GetAreaLabelFontSize();
163 virtual void SetEdgeLabelFontSize(
const int size);
164 virtual int GetEdgeLabelFontSize();
175 virtual void SetUseRectangularCoordinates(
bool rect);
176 virtual bool GetUseRectangularCoordinates();
182 virtual void SetEdgeScalarBarVisibility(
bool b);
183 virtual bool GetEdgeScalarBarVisibility();
GLboolean GLboolean GLboolean b
Accepts a graph and a hierarchy - currently a tree - and provides a hierarchy-aware display...
GLenum GLenum GLenum input
abstract superclass for all area layout strategies
static vtkRenderView * New()
GLsizei const GLfloat * value
#define vtkTypeMacro(thisClass, superclass)
Proxy object to connect input/output ports.
draw text labels at dataset points
Base class for graph data types.
Superclass for algorithms that produce only polydata as output.
GLuint const GLchar * name
a simple class to control print indentation
The superclass for all representations.
A view containing a renderer.
#define vtkBooleanMacro(name, type)
A rooted tree data structure.
void PrintSelf(ostream &os, vtkIndent indent)
#define VTKVIEWSINFOVIS_EXPORT
virtual vtkDataRepresentation * CreateDefaultRepresentation(vtkAlgorithmOutput *conn)